Mammon

A worker-empire planner for Black Desert Online that answers one question honestly: given 300 contribution points, which nodes should I own, who should work them, and what will that actually earn?

It is built on Thell/bdo-empire, which formulates the problem as a mixed-integer program instead of a spreadsheet of guesses. The solver proves optimality rather than approximating it - this plan is not a good plan, it is the plan for this budget at these prices.

The current plan

RegionEU
Budget300 CP - 109 on worker nodes, 148 on connecting waypoints, 43 on lodging
Workers95 across 26 towns
Gross681.7m silver/day at EU prices on 2026-08-20
Net676.4m silver/day after 5.3m of worker food
Output71 item types, 2,444 work cycles, ~24,140 VT of volume, every day
Sale tax×0.845

What it actually earns

One number is a claim about one afternoon. Priced against all 90 days of real market history, the same nodes and workers earned:

silver/day
today681.7m
a normal day (90-day median)650.8m
8 days in 10 landed between628.9m and 686.1m
worst and best day seen598.4m and 712.7m
everything at the game's hard price limits52.2m and 1.0b

Today is 1.05× the median, so the headline is mildly flattering. Only 2.2m a day - 0.3% - is immune to prices.

The headline is not what a new account earns

Two assumptions sit inside the model and neither is visible in the figure above. Every worker is Artisan grade, and every worker is level 40 with median stat rolls. A worker rolled for 5 energy is neither.

worker levelArtisanProfessionalSkilled
1501.0m (74%)427.8m (63%)344.6m (51%)
10521.5m (77%)458.1m (67%)376.8m (55%)
20589.7m (87%)498.6m (73%)408.3m (60%)
30619.6m (91%)515.7m (76%)440.9m (65%)
40681.0m (100%)551.0m (81%)483.0m (71%)

A freshly rolled green and blue roster earns about 386m a day, 57% of the headline. That is the number a new account should plan against.

The shelves at level 20 and 40 are real rather than noise: cycles per day is a discrete count, so stat gains land in steps. Nothing here says how long a rung takes, because workers level by working and that ramp runs while the empire earns.

And the plan itself should change. Solved for Professional workers it earns 640.2m against 551.0m for the Artisan plan run with the same workers, +16.2%. The surprise is where that comes from: only 6 nodes change, but 83 of 89 workers want different skills. The map is 94% the same either way; the training is not.

The one thing to know before you build this

Trace of Nature is 52% of all income. It is at 100% of its 90-day range, with 0.5% of headroom left to the price ceiling the game enforces. Its downside is not symmetric with its upside, and this plan is largely a bet on it holding. That is not an argument against building it - it is the single most important thing the numbers say, and it is easy to miss in a table of 67 items. See Volatility and Price Bands.

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