Reading the Dashboard

One self-contained HTML file. Open it, no server. Works on a phone.

The headline

Five tiles. Gross and net silver per day, worker and town counts, and cycles. Every one is computed in the browser from the price model, so they all move together when you change anything.

Chips under the title show the tax rate and - when you are not on today's prices - which basis you switched to.

The map

North is up; Velia is north. 26 towns, 95 worker nodes and the waypoints wiring them together, drawn with the game's own node icons.

Layers are switchable in the drawer - names, CP badges, region names - because turning things off is the fastest way to make a crowded region readable.

Turn on Ring nodes by how much today flatters them to colour each node by whether its case rests on current prices. Warm means today is a good day for it; cool means today understates it.

The income band

What these exact nodes earned on each of the last 90 days, with the usual range, the observed extremes, and the game's hard limits side by side. Per-node detail breaks it down to which nodes today flatters.

Tables

The chains and the walk

Per town, the nodes to buy and in what order. The walk is the whole thing as one 140-stop route from Calpheon. Ticks persist in your browser and are shared between the two views.

The drawer

Everything adjustable, in one place, remembered per device:

There is no Save button. Nothing in there can fail, so everything applies immediately. Reset every option puts it back.